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Three week Idea Lab

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$100,000.00
$100,000.00
Unavailable
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May the best idea win.


This is designed for innovation departments that want to generate and filter through new ideas. AND GET THEM INTO THE REAL WORLD!


This is very interactive and engaging work.


You will see your company and customers in multi-dimensional clarity.


Complex problems will become clear, culminating in action oriented plans.


These workshops are very challenging, and will require all-in focus from your team.



Innovation Crash Course: Week 1 -

Day 1 - Innovation Frame Works / Business Modeling

Day 2 - Collecting and Structuring Complex Information

Day 3 - Using Personas and Experience Maps to Mitigate Biases. (Human Centered Design)

Day 4 - Experiments, ROI, Timelines, Goals

Day 5 - Prototyping and Team Building


Collecting Input: Week 2

Day 1 - Defining the Project as a Team

Day 2 - Collecting Raw Data from the Field.

Day 3- Refining and Updating Persona's and Experience Maps

Day 4 - Crafting Updated Experiments, Story building.

Day 5 - Updated Prototype Frameworks


Home Stretch: Week 3

Day 1 - Fine Tuning Expectations

Day 2 - Interviews and Data Collection / Conducting the Experiments

Day 3 - Restructuring the Personas and Experience Maps

Day 4 - Final Business Model Prototype

Day 5 - Pitch Day



*Price inclusive of materials including reference books, guest speaker fee's and gourmet snacks.

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  • HOME
    • Curriculum >
      • Introduction
      • Windup Day One - Framing Innovation
      • Windup Day Two - Complexity
      • Lab Day Three - Input
      • Windup Day Three - Human Centered Design
      • Windup Day Four - Defining Innovation
      • Windup Day Five - Setting Intentions
      • Ten Day Sprint
      • Lab Day One - Input
      • Lab Day Two - Input
      • Lab Day Four - Input
      • Lab Day Five - input
      • Lab Day Six - Feedback
      • Lab Day Seven - Feedback
      • Lab Day Eight - Feedback
      • Lab Day Nine - Feedback
      • Lab Day Ten - Feedback
    • Projects
    • Client Login
  • HOME
    • Curriculum >
      • Introduction
      • Windup Day One - Framing Innovation
      • Windup Day Two - Complexity
      • Lab Day Three - Input
      • Windup Day Three - Human Centered Design
      • Windup Day Four - Defining Innovation
      • Windup Day Five - Setting Intentions
      • Ten Day Sprint
      • Lab Day One - Input
      • Lab Day Two - Input
      • Lab Day Four - Input
      • Lab Day Five - input
      • Lab Day Six - Feedback
      • Lab Day Seven - Feedback
      • Lab Day Eight - Feedback
      • Lab Day Nine - Feedback
      • Lab Day Ten - Feedback
    • Projects
    • Client Login